Clerk of Course: Don't be put off by the fancy title. Cat Herder by day, Swimmer Wrangler by night. Put children in lines for their events and deliver the right swimmer to the right race in the right lane at the right time. The more we have of these heroes, the easier it is and the more likely the meet runs on time.
Computer/Data Entry: Do you like putting data into spreadsheets or maybe you're spreadsheet curious? Give this job a try! Enter the times from the time cards into the swim meet software on a computer (or watch someone do it). Check for accuracy. There might be some printing, who knows.
Marshall: Traffic Cop meets Walmart Greeter. Say hi to all the friendly folks coming to our meet, point them in the right direction, and try to screen out weirdos.
Head Referee: The Head Cheese. The buck stops here. Responsible for the conduct of the whole meet and the final authority on all the things. Heavy is the head that wears the crown. (This one requires experience and pre-season training).
Runners: Trying to hit that step count goal? This is the job for you. Collect timing cards, DQ forms (and steps) from Timers and Judges, deliver them to the scoring table. Repeat. Good footwear recommended.
Stroke & Turn Judge: Do you feel like you're the only one who knows how to do things the right way? Then this role is for you. You'll be stationed around the pool to observe strokes, turns, and finishes. Did they do it right? You be the judge! (Requires an easy online course, if you're interested in this role, email us ASAP.)
Head Timer: Keeps those rascal Timers in line. Holder of the Backup Stopwatches. If a Timer has an issue, provides them with one of the backup stopwatches and everyone is happy again.
Timer: Possibly the best job at the meet and definitely the closest you'll get to the action. If you can start and stop a stopwatch, you can be a Timer. Start the clock, stop the clock, write down the time. Splash Zone warning: your feet WILL get wet!